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RedditBest: Save game system from a top-level programming standpoint
From a top level programming standpoint, state is evil, and saved games are all about preserving and restoring state, which is doubly evil. But let’s break that down … So you play the game, and it takes up, say 1GB of regular RAM and 1GB of video RAM while running. A lot of that video ram is textures and stuff that you can reload when the game starts back up...
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